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The Excitation Editor allows you to visually inspect and edit muscle excitation patterns. This can be useful when specifying the input for a forward dynamic simulation (__40__Forward Dynamics) or when examining the outputs of a control algorithm that solves for muscle excitations, for example, the Computed Muscle Control (__40__Computed Muscle Control). In cases where excitations are solved for, the Excitation Editor can also be used to provide an initial guess of the solution.

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  • Right mouse click inside a panel and use the popup menu to add points.

 

Next: __40__Opening and Restoring Excitation Editor