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The Excitation Editor in OpenSim allows you to visually inspect and edit the excitation patterns for the muscles in a model. By varying the excitation patterns, you will gain insight into the contribution of different muscle groups to the jump performance. The actuators for the model are Thelen 2003 Muscles. The muscles themselves are defined in the ForceSet group in the .osim model file. The controllers for the muscles will be created in the Excitation Editor and input into the Forward Dynamic Tool.
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For additional help, see the Excitation Editor page in the Developer's Guide.
Run a forward dynamic simulation of a jump using the modified excitation controls.
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Next: Questions: Optimal Jump Performance Home: Sky High: Coordinating Muscles for Optimal Jump Performance |