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Excitation Editor

The Excitation Editor allows you to visually inspect and edit muscle excitation patterns. This can be useful when specifying the input for a forward dynamic simulation (Forward Dynamics) or when examining the outputs of a control algorithm that solves for muscle excitations, for example, the Computed Muscle Control (Computed Muscle Control). In cases where excitations are solved for, the Excitation Editor can also be used to provide an initial guess of the solution.

Although the tool is called the Excitation Editor, it can be used to view and edit any controls waveform described using the OpenSim settings (.xml) file format. For example, reserve actuators calculated during a Computed Muscle Control run are written to a controls file along with muscle excitations and can also be viewed and edited using the Excitation Editor tool.  The topics covered in this chapter are:

Next: Opening and Restoring Excitation Editor

OpenSim is supported by the Mobilize Center , an NIH Biomedical Technology Resource Center (grant P41 EB027060); the Restore Center , an NIH-funded Medical Rehabilitation Research Resource Network Center (grant P2C HD101913); and the Wu Tsai Human Performance Alliance through the Joe and Clara Tsai Foundation. See the People page for a list of the many people who have contributed to the OpenSim project over the years. ©2010-2024 OpenSim. All rights reserved.