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Muscle Editor
The Muscle Editor gives you access to all of the parameters of the muscles and other actuators in the model. The paths of the muscles can be altered by selecting and moving attachment points in the 3D View window, and the force-generating parameters can be viewed and modified in a set of tabbed panels. Â The topics covered in this chapter include:
- Selecting Models and Muscles
- Muscle Editor Panels
- Editing Attachment Points
- Ellipsoid Wrapping Algorithms
Next:Â Selecting Models and Muscles
OpenSim is supported by the Mobilize Center , an NIH Biomedical Technology Resource Center (grant P41 EB027060); the Restore Center , an NIH-funded Medical Rehabilitation Research Resource Network Center (grant P2C HD101913); and the Wu Tsai Human Performance Alliance through the Joe and Clara Tsai Foundation. See the People page for a list of the many people who have contributed to the OpenSim project over the years. ©2010-2024 OpenSim. All rights reserved.