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Marker Editor

The Marker Editor gives you access to all of the markers in the current model. Markers are used by the Scale Tool to scale a generic model to fit a particular subject, and by the Inverse Kinematics Tool to solve for coordinate values corresponding to experimentally recorded marker positions. The Marker Editor lets you add and delete markers, as well as change their names, offsets, and the bodies to which they are attached.

In most cases, you will want to store a model's markers in a separate file. This allows you to use one musculoskeletal model with different marker sets. The Marker Editor is useful when you are first defining a marker set for a project, and for adjusting markers after the Scale Tool has placed them on a model.  The topics covered in this chapter are:

Next: Using Markers

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