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Model Editing
An OpenSim model is made up of objects or components, like bodies, joints, and muscles. You can edit most attributes or properties of an OpenSim model and its constituent components live in the GUI. For example, you can edit the mass properties of bodies, joint locations and orientations, the max isometric force of a muscle, and more.
This new capability, as of version 3.0, simplifies the workflow of users creating or modifying models, since you no longer need to open model files in a separate XML editor. The immediate visual feedback in the GUI also enables experimentation to understand the attributes of an OpenSim model and how they affect its function.
To learn more about the components that make up a model, see the section on OpenSim Models.
There is a generic editing interface or Property Editor, as well as specialized editing capabilities for muscles and functions. More details about editing OpenSim models are provided in the following sections:
Next: Property Editor
OpenSim is supported by the Mobilize Center , an NIH Biomedical Technology Resource Center (grant P41 EB027060); the Restore Center , an NIH-funded Medical Rehabilitation Research Resource Network Center (grant P2C HD101913); and the Wu Tsai Human Performance Alliance through the Joe and Clara Tsai Foundation. See the People page for a list of the many people who have contributed to the OpenSim project over the years. ©2010-2024 OpenSim. All rights reserved.