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Opening and Restoring Excitation Editor
The topics covered in this section include:
Opening the Excitation Editor Window
The Excitation Editor allows the display and editing of muscle excitations and other control waveforms. In this example, the muscle excitations are organized into two columns. One of the muscle excitations (ercspn_l) is currently selected in the excitation tree along the left-hand side of the Excitation Editor. The plot also appears in the excitation grid panel with a red border.
 You can open multiple instances of the Excitation Editor to compare different excitation patterns. The Excitation Editor window remains active and visible until you explicitly close it, so you can run simulations, for example, while the window is up.  |
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Backup/Restore
When you modify an excitation in the Excitation Editor, the modification occurs immediately to the excitation. You do not need to apply the change to make it happen, nor can you cancel the change before it takes effect. To allow you to undo changes made to an excitation, there are two buttons in the control panel of the Excitation Editor that backup and restore it. When you first load an excitation into the Excitation Editor, a backup copy of it is made, so you can restore it without having to back it up first. Pressing the Backup button makes a backup copy of the excitation, overwriting the previous copy. Pressing the Restore button restores the excitation from its backup copy.
The Excitation Editor is a file editor, not a live object editor, so it reads and writes only to a file. If you make changes to a set of muscle excitations, you need to save it to a file before the changes are visible to the rest of OpenSim. Note also that some tools allow the specification of storage files (.sto) for control input (ForwardTool for example). In these cases the excitations are created and can be edited however they need to be saved into an xm-file.
Next: Excitation Editor Command Panel
Home: Excitation Editor
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